L0R3NZOO

RO
316 matches tracked 97 matches in 30 days
Last updated:

How does L0R3NZOO play?

Rating 0.95 (from 193 matches) K/R 0.73 ADR 80.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 15%+4 pp better than 73%
K/D 0.95−0.08 better than 19%
Pistol kills per match 3.0
Knife kills 6 in 316 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 30x 4K, 4 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, ADR −20.7, Win rate −14 pp, ELO −247

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.70 (at the start 0.88).

Patterns

From the last 316 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −134 ELO
38 matches · 39% wins
On Anubis −82 ELO
64 matches · 52% wins
On Mondays +61 ELO, win rate 39%

L0R3NZOO loses the most ELO on Inferno: −134 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
59% better than 73%
0.72 better than 41%
81.1 better than 51%
0.91 better than 11%
49% of 497 duels better than 37%
44% of 39 situations better than 68%
Mirage87
49% better than 38%
0.74 level
81.0 level
0.99 better than 35%
45% of 475 duels better than 17%
38% of 37 situations level
Anubis64
52% better than 48%
0.71 better than 33%
78.6 better than 38%
0.96 better than 21%
45% of 350 duels better than 17%
33% of 33 situations better than 40%
Inferno38
39% better than 9%
0.74 level
81.6 better than 51%
0.95 better than 23%
49% of 203 duels better than 31%
25% of 12 situations better than 19%
Nuke15
60% better than 63%
0.74 better than 36%
82.3 better than 51%
1.03-
50% of 94 duels better than 32%
40% of 10 situations level
Ancient14
57% -
0.61 -
76.6 -
0.86-
50% of 60 duels -
67% of 3 situations -
Cache8
25% -
0.70 -
78.4 -
0.95-
44% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0R3NZOO plays

Across 316 matches L0R3NZOO averages K/R 0.73 and ADR 80.6; the rating across the 193 rated matches is 0.95. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.1 kills per match, 52% of them headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 56 of 193 matches the rating was 1.10 or higher (29%), in 85 it was below 0.90. In 267 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. L0R3NZOO loses the most ELO on Inferno (−134 ELO, win rate 39%). Things go best on Mirage (+70 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.18, ADR −20.7, Win rate −14 pp, ELO −247. Last 30 days: 97 matches, win rate 49%, ELO balance −56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.