L0ADD1NG

PG
223 matches tracked 83 matches in 30 days
Last updated:

How does L0ADD1NG play?

Rating 1.10 (from 123 matches) K/R 0.79 ADR 86.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 9
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 21%+11 pp better than 89%
K/D 1.05+0.04 better than 64%
Pistol kills per match 3.2
Knife kills 5 in 223 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.5 pp better than 93%
Rounds with 3K 5.1%+1.1 pp better than 88%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 25x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 36%
Utility damage per round 4.4+0.1 better than 57%
Enemies flashed per round 0.24−0.04 better than 38%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, ADR +5.3, Win rate +4 pp
= Stayed the same
ELO at 1,775
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.76).

Patterns

From the last 223 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
60 matches · 48% wins
In match 3 of the day −51 ELO
34 matches · 35% wins
Between 12:00 and 18:00 +25 ELO, win rate 45%

L0ADD1NG loses the most ELO on Dust 2: −56 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
48% better than 41%
0.76 better than 66%
83.9 better than 69%
1.09 better than 74%
52% of 352 duels better than 60%
21% of 19 situations better than 13%
Mirage53
49% better than 44%
0.83 better than 89%
89.7 better than 90%
1.13 better than 84%
60% of 243 duels better than 93%
18% of 17 situations better than 7%
Ancient43
63% better than 84%
0.84 better than 91%
91.2 better than 92%
1.21 better than 96%
59% of 189 duels better than 89%
50% of 30 situations better than 81%
Anubis28
64% better than 85%
0.78 better than 73%
84.3 better than 69%
1.06-
51% of 161 duels better than 47%
38% of 13 situations level
Inferno20
45% better than 25%
0.70 better than 33%
83.2 better than 62%
0.95-
47% of 105 duels better than 23%
33% of 9 situations better than 41%
Cache9
22% -
0.70 -
80.8 -
0.85-
38% of 50 duels -
33% of 3 situations -
Nuke7
29% -
0.79 -
90.5 -
1.12-
65% of 48 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L0ADD1NG plays

Across 223 matches L0ADD1NG averages K/R 0.79 and ADR 86.8; the rating across the 123 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 9. Most room to improve: Clutch 1v1 won at 30%. That is better than only 13% of players on level 9. On average 17.1 kills per match, 47% of them headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 62 of 123 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. L0ADD1NG loses the most ELO on Dust 2 (−56 ELO, win rate 48%). Things go best on Anubis (+101 ELO, win rate 64%). Improved over the last three months: K/R +0.05, ADR +5.3, Win rate +4 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 1,775. Last 30 days: 83 matches, win rate 58%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.