L00T

USA
247 matches tracked
Last updated:

How does L00T play?

Rating 0.97 K/R 0.69 ADR 73.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 0.96−0.02 · Ø 0.98 better than 50%
Pistol kills per match 2.4
Knife kills 4 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so right on the average (3.9%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 41%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 29x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 34%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 64%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 67%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.7, ELO at 1,155
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
52 matches · 40% win rate
On Inferno −59 ELO
27 matches · 56% win rate
On Tuesdays −96 ELO, win rate 42%

L00T loses the most ELO on Dust 2: −75 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.18 · Cache

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 35%
0.67 better than 28%
72.0 better than 17%
0.93 better than 31%
53% of 224 duels better than 72%
50% of 32 situations better than 81%
Dust 252
40% better than 18%
0.70 right on the average
72.2 better than 21%
1.00 better than 61%
55% of 143 duels better than 80%
52% of 33 situations better than 87%
Anubis34
50% right on the average
0.71 right on the average
80.5 better than 61%
0.99 better than 54%
48% of 150 duels better than 41%
48% of 27 situations better than 78%
Cache28
61% -
0.69 -
71.4 -
0.99-
50% of 96 duels -
40% of 25 situations -
Ancient27
56% better than 71%
0.67 better than 31%
74.2 better than 27%
0.93 better than 39%
46% of 104 duels better than 34%
43% of 23 situations better than 65%
Inferno27
56% better than 67%
0.71 better than 60%
75.6 better than 41%
1.02 better than 71%
45% of 121 duels better than 28%
53% of 17 situations better than 85%
Nuke20
35% better than 7%
0.69 better than 39%
73.0 better than 26%
0.96 better than 44%
50% of 76 duels right on the average
57% of 14 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How L00T plays

Across 247 matches L00T averages K/R 0.69, ADR 73.8 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Most room to improve: Headshot rate at 36%, better than only 11% of level 5 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Cache with a 61% win rate in 28 matches. In 83 of 247 matches the rating was 1.10 or higher (34%), in 114 it was below 0.90. In 196 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. L00T loses the most ELO on Dust 2 (−75 ELO, win rate 40%). Things go best on Cache (+20 ELO, win rate 61%). Match no. 4 of the day goes best: 64% win rate, −32 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.7, ELO at 1,155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.