L-fantome-

Algeria
82 matches tracked
Last updated:

How does L-fantome- play?

Rating 1.15 K/R 0.85 ADR 90.5 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 82 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 12%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.12+0.12 · Ø 1.00 better than 88%
Pistol kills per match 3.7
Knife kills 2 in 82 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.9%+2.9 pp · Ø 13.0% better than 96%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 97%
MVPs per match 3.0+0.8 · Ø 2.2 better than 98%
4Ks and aces 13x 4K, 4 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 6.9+2.5 · Ø 4.4 better than 95%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 18%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.15, Win rate +5 pp
= Stayed the same
ADR at 91.0, Headshots at 53%
▼ Got worse
ELO −104

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
61% better than 85%
0.88 better than 95%
93.3 better than 95%
1.20 better than 93%
58% of 195 duels better than 87%
33% of 24 situations better than 40%
Inferno17
59% better than 74%
0.88 better than 97%
91.8 better than 93%
1.22 better than 96%
67% of 87 duels better than 98%
18% of 11 situations better than 12%
Mirage15
13% better than 1%
0.84 better than 90%
87.9 better than 85%
1.10 better than 79%
50% of 90 duels right on the average
42% of 12 situations better than 61%
Ancient7
43% -
0.75 -
84.3 -
0.97-
44% of 34 duels -
25% of 4 situations -
Cache6
50% -
0.79 -
85.4 -
1.03-
55% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L-fantome- plays

Across 82 matches L-fantome- averages K/R 0.85, ADR 90.5 and a rating of 1.15. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 8 players. Averages 19.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 41 of 82 matches the rating was 1.10 or higher (50%), in 22 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: August 2026 at 1.29. Things go best in match 1 of the day (±0 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.07, Rating +0.15, Win rate +5 pp. Got weaker: ELO −104. Unchanged in recent months: ADR at 91.0, Headshots at 53%. Last 30 days: 4 matches, win rate 25%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.