L-fantome-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,218 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (50%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.12 K/D and so clearly above the average (1.00).
Impact
Strength3.0 MVPs per match and so well above the average (2.2).
Utility and deaths
Average47% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.93. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.29. Last 3 months: 1.19 (at the start 1.04). Well above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 93.8. Last 3 months: 91.0 (at the start 89.2). Well above the average (79.4).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months unchanged at 53%. Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 50% (at the start 45%). Right on the average (50%).
Best month: August 2026 with 1,754. Last 3 months: 1,622 (at the start 1,726).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 2.13 · Dust 2
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How L-fantome- plays
Across 82 matches L-fantome- averages K/R 0.85, ADR 90.5 and a rating of 1.15. Biggest strength: Utility hit rate at 47%, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 8 players. Averages 19.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 36 matches. In 41 of 82 matches the rating was 1.10 or higher (50%), in 22 it was below 0.90. In 56 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: August 2026 at 1.29. Things go best in match 1 of the day (±0 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate. Improved over the last three months: K/R +0.07, Rating +0.15, Win rate +5 pp. Got weaker: ELO −104. Unchanged in recent months: ADR at 91.0, Headshots at 53%. Last 30 days: 4 matches, win rate 25%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.