L-ULTRA-

France
155 matches tracked 23 matches in 30 days
Last updated:

How does L-ULTRA- play?

Rating 0.99 (from 126 matches) K/R 0.68 ADR 75.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.4
Knife kills 2 in 155 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 18%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 10x 4K, 0 aces in 83 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.32).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 90%
Enemies flashed per round 0.69+0.37 · Ø 0.32 better than 99%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.6, Win rate at 53%, ELO at 2,544
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
27 matches · 56% win rate
On Inferno −2 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −17 ELO, win rate 43%

L-ULTRA- loses the most ELO on Dust 2: −99 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Inferno

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis36
58% better than 66%
0.66 better than 11%
74.6 better than 14%
0.92 better than 10%
41% of 96 duels better than 6%
40% of 20 situations better than 53%
Inferno29
48% better than 31%
0.71 better than 25%
79.1 better than 29%
1.11 better than 52%
38% of 63 duels better than 1%
39% of 28 situations better than 44%
Nuke29
66% better than 77%
0.66 better than 12%
77.5 better than 28%
0.97 better than 25%
51% of 90 duels better than 42%
47% of 17 situations better than 73%
Dust 227
56% better than 65%
0.68 better than 19%
73.4 better than 13%
1.00 better than 31%
49% of 76 duels better than 35%
43% of 14 situations better than 63%
Cache13
38% -
0.71 -
77.6 -
1.01-
51% of 35 duels -
40% of 10 situations -
Overpass8
38% -
0.75 -
77.4 -
-
-
-
Ancient7
29% -
0.64 -
70.7 -
0.77-
78% of 9 duels -
100% of 1 situations -
Mirage5
60% -
0.67 -
69.1 -
1.00-
53% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How L-ULTRA- plays

Across 155 matches L-ULTRA- averages K/R 0.68 and ADR 75.9; the rating across the 126 rated matches is 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 40 of 126 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. L-ULTRA- loses the most ELO on Dust 2 (−99 ELO, win rate 56%). Things go best on Anubis (+81 ELO, win rate 58%). Improved over the last three months: Headshots +8 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.6, Win rate at 53%, ELO at 2,544. Last 30 days: 23 matches, win rate 39%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.