Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average25% of 1v2s won and so just above the average (23%).
Weapons and aim
Average42% headshots and so clearly below the average (45%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average53% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 0.90 (at the start 0.94). Clearly below the average (1.00).
Damage per round (ADR)
Last 3 months: 73.1 (at the start 74.6). Clearly below the average (79.4).
Share of headshot kills
Last 3 months: 41% (at the start 43%). Clearly below the average (45%).
Matches won (win rate)
Last 3 months: 35% (at the start 62%). Well below the average (51%).
Last 3 months: 1,322 (at the start 1,215).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Inferno
- Most kills in a match: 32 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How L*S*D plays
Across 41 matches L*S*D averages K/R 0.66, ADR 73.9 and a rating of 0.92. Biggest strength: Utility hit rate at 53%, better than 99% of level 6 players. Most room to improve: Opening duels won at 45%, better than only 18% of level 6 players. Averages 13.9 kills per match with 42% headshots. In 6 of 41 matches the rating was 1.10 or higher (15%), in 19 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: ELO +107. Got weaker: Headshots −2 pp, Win rate −27 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.90, ADR at 73.1. Last 30 days: 5 matches, win rate 20%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.