Kzzon

Sweden
On FACEIT since 2020 141 matches tracked 80 matches in 30 days
ELO ▲ 15
2,328
30-day peak: 2,448
Rank EU
#91,806
Sweden #2,679 in Sweden
Last updated:

How does Kzzon play?

Rating 1.06 K/R 0.75 ADR 82.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 141 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 12%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.9
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 54%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 20x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Kzzon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Best month: June 2026 with 0.80.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −20 ELO
36 matches · 42% win rate
On Thursdays −30 ELO, win rate 43%

Kzzon loses the most ELO in match 1 of the day: −20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Inferno
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 63%
0.73 better than 44%
80.6 better than 48%
1.03 better than 48%
48% of 153 duels better than 29%
38% of 26 situations right on the average
Ancient37
54% better than 57%
0.73 better than 41%
79.2 better than 35%
1.02 better than 44%
56% of 158 duels better than 74%
45% of 29 situations better than 71%
Anubis23
57% better than 66%
0.81 better than 79%
87.6 better than 80%
1.14 better than 81%
49% of 85 duels better than 32%
28% of 18 situations better than 26%
Inferno15
53% right on the average
0.79 better than 65%
84.2 better than 57%
1.14 better than 68%
54% of 70 duels right on the average
17% of 6 situations better than 10%
Dust 211
36% -
0.72 -
81.6 -
0.99-
55% of 40 duels -
40% of 5 situations -
Nuke11
64% -
0.72 -
81.2 -
0.99-
47% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kzzon plays

Across 141 matches Kzzon averages K/R 0.75, ADR 82.0 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 60 of 141 matches the rating was 1.10 or higher (43%), in 44 it was below 0.90. In 134 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. Kzzon loses the most ELO in match 1 of the day (−20 ELO, win rate 42%). Things go best on Ancient (+190 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate, +179 ELO. Last 30 days: 80 matches, win rate 50%, net ELO +324.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.