Kyzarion

Turkey
On FACEIT since 2025 164 matches tracked 29 matches in 30 days
ELO ▲ 466
2,172
30-day peak: 2,172
Rank EU
#146,649
Turkey #3,757 in Turkey
Last updated:

How does Kyzarion play?

Rating 1.02 K/R 0.74 ADR 78.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.9
Knife kills 2 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,742
▼ Got worse
K/R −0.10, Rating −0.11, ADR −11.6, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
21 matches · 38% win rate
On Mirage −30 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 32%
On Tuesdays −83 ELO, win rate 32%

Kyzarion loses the most ELO on Ancient: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
54% better than 59%
0.76 better than 62%
82.2 better than 59%
1.05 better than 56%
56% of 346 duels better than 75%
39% of 31 situations better than 53%
Anubis35
49% better than 42%
0.76 better than 62%
80.0 better than 48%
1.05 better than 59%
57% of 167 duels better than 80%
39% of 33 situations better than 51%
Mirage24
46% better than 30%
0.72 better than 41%
73.0 better than 15%
1.01 better than 45%
50% of 98 duels better than 43%
41% of 17 situations better than 60%
Ancient21
38% better than 10%
0.71 better than 33%
75.9 better than 22%
0.98 better than 32%
47% of 81 duels better than 26%
32% of 19 situations better than 36%
Inferno15
47% better than 28%
0.64 better than 10%
74.8 better than 14%
0.91 better than 8%
46% of 59 duels better than 17%
39% of 18 situations better than 47%
Cache4
75% -
0.75 -
77.5 -
1.04-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kyzarion plays

Across 164 matches Kyzarion averages K/R 0.74, ADR 78.8 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 65 matches. In 63 of 164 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 143 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. Kyzarion loses the most ELO on Ancient (−60 ELO, win rate 38%). Things go best on Dust 2 (+98 ELO, win rate 54%). Match no. 3 of the day goes best: 63% win rate, +34 ELO. Got weaker: K/R −0.10, Rating −0.11, ADR −11.6, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ELO at 1,742. Last 30 days: 29 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.