Kysnn

South Korea
302 matches tracked 61 matches in 30 days
Last updated:

How does Kysnn play?

Rating 0.92 K/R 0.64 ADR 76.2 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 302 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 20x 4K, 2 aces in 236 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 10.0+5.9 · Ø 4.1 better than 99%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.05, Rating +0.09
= Stayed the same
ADR at 76.9, Win rate at 47%
▼ Got worse
Headshots −2 pp, ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −95 ELO
102 matches · 41% win rate
In match 3 of the day −76 ELO
50 matches · 40% win rate
On Fridays −56 ELO, win rate 36%

Kysnn loses the most ELO on Anubis: −95 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.28 · Cache
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis102
41% better than 16%
0.67 better than 16%
77.5 better than 30%
0.95 better than 21%
46% of 323 duels better than 22%
43% of 94 situations better than 66%
Ancient86
47% better than 30%
0.62 better than 4%
74.4 better than 13%
0.87 better than 6%
48% of 285 duels better than 29%
33% of 52 situations better than 39%
Inferno51
63% better than 81%
0.61 better than 3%
75.5 better than 19%
0.91 better than 11%
52% of 184 duels better than 47%
52% of 27 situations better than 83%
Cache32
44% -
0.73 -
83.3 -
1.06-
48% of 154 duels -
27% of 15 situations -
Nuke31
45% better than 19%
0.59 better than 1%
70.8 better than 5%
0.81 better than 1%
44% of 125 duels better than 12%
25% of 12 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How Kysnn plays

Across 302 matches Kysnn averages K/R 0.64, ADR 76.2 and a rating of 0.92. Biggest strength: Utility damage per round at 10.0, better than 99% of level 10 · all ELO ranges players. Most room to improve: Rating at 0.92, better than only 8% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 51 matches. In 77 of 302 matches the rating was 1.10 or higher (25%), in 155 it was below 0.90. In 236 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Kysnn loses the most ELO on Anubis (−95 ELO, win rate 41%). Things go best on Nuke (+30 ELO, win rate 45%). Match no. 4 of the day goes best: 52% win rate, −118 ELO. Improved over the last three months: K/R +0.05, Rating +0.09. Got weaker: Headshots −2 pp, ELO −142. Unchanged in recent months: ADR at 76.9, Win rate at 47%. Last 30 days: 61 matches, win rate 41%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.