Kyren--
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average5.7 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.98 (at the start 1.08). Slightly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 84.3. Last 3 months: 78.0 (at the start 84.3). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 52% (at the start 58%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 43% (at the start 53%). Well below the average (49%).
Best month: August 2026 with 1,978. Last 3 months: 1,806 (at the start 1,862).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 139 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kyren-- loses the most ELO on Mirage: −155 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.19 · Ancient
Maps in detail
from the last 139 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kyren-- plays
Across 139 matches Kyren-- averages K/R 0.74, ADR 80.7 and a rating of 1.02. Biggest strength: Utility damage per round at 5.7, better than 84% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 8% of level 9 players. Averages 16.3 kills per match with 54% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 52 of 139 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Kyren-- loses the most ELO on Mirage (−155 ELO, win rate 47%). Things go best on Ancient (+50 ELO, win rate 55%). Match no. 1 of the day goes best: 52% win rate, +22 ELO. Got weaker: K/R −0.06, Rating −0.10, ADR −6.3, Headshots −6 pp, Win rate −10 pp, ELO −56. Last 30 days: 1 matches, win rate 100%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.