Kypron

Ukraine
On FACEIT since 2019 255 matches tracked 134 matches in 30 days
ELO ▲ 732
3,174
30-day peak: 3,174
Rank EU ▲ 4,519 places
#4,110
Ukraine #258 in Ukraine
30 days · prev. #8,629 · best #4,047
Last updated:

How does Kypron play?

Rating 1.22 (from 253 matches) K/R 0.87 ADR 92.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 253 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.7
Knife kills 4 in 255 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 43x 4K, 13 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +5 pp, ELO +629
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.23, ADR −12.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 1.11. Last 3 months: 0.81 (at the start 0.98). Clearly above the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −240 ELO
55 matches · 45% win rate
On Ancient −60 ELO
52 matches · 44% win rate
On Mondays −29 ELO, win rate 40%

Kypron loses the most ELO on Dust 2: −240 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 3.40 · Ancient
  3. Most kills in a match: 74 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
56% better than 55%
0.96 better than 98%
100.4 better than 98%
1.35 better than 98%
59% of 487 duels better than 84%
48% of 27 situations better than 77%
Dust 255
45% better than 17%
0.83 better than 79%
88.4 better than 78%
1.16 better than 75%
49% of 244 duels better than 30%
42% of 38 situations better than 57%
Ancient52
44% better than 16%
0.82 better than 77%
89.8 better than 83%
1.15 better than 77%
56% of 254 duels better than 71%
34% of 38 situations better than 40%
Anubis44
61% better than 71%
0.82 better than 78%
86.7 better than 74%
1.16 better than 78%
57% of 209 duels better than 75%
49% of 35 situations better than 72%
Nuke21
71% better than 88%
0.82 better than 73%
85.9 better than 66%
1.21 better than 84%
59% of 59 duels better than 77%
36% of 14 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How Kypron plays

Across 255 matches Kypron averages K/R 0.87 and ADR 92.2; the rating across the 253 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 92.2, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 56% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 136 of 253 matches the rating was 1.10 or higher (54%), in 70 it was below 0.90. In 175 matches with detailed stats: 43 4Ks and 13 aces. Best month by rating: September 2026 at 1.58. Kypron loses the most ELO on Dust 2 (−240 ELO, win rate 45%). Things go best on Anubis (+211 ELO, win rate 61%). Match no. 4 of the day goes best: 67% win rate, +89 ELO. Improved over the last three months: Headshots +7 pp, Win rate +5 pp, ELO +629. Got weaker: K/R −0.17, Rating −0.23, ADR −12.6. Last 30 days: 134 matches, win rate 57%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.