Kyousuke_222

Kazakhstan
144 matches tracked
Last updated:

How does Kyousuke_222 play?

Rating 0.99 K/R 0.70 ADR 75.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 19%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 11x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +95
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.4, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −43 ELO
40 matches · 45% win rate
On Wednesdays −10 ELO, win rate 32%

Kyousuke_222 loses the most ELO from match 5 of the day: −43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 35%
0.70 better than 36%
76.2 better than 31%
0.96 better than 33%
48% of 222 duels better than 36%
36% of 36 situations better than 44%
Dust 243
49% better than 44%
0.72 better than 48%
75.1 better than 26%
1.01 right on the average
53% of 153 duels better than 65%
35% of 23 situations better than 39%
Ancient24
54% better than 67%
0.71 better than 37%
76.1 better than 24%
1.01 right on the average
48% of 102 duels better than 35%
37% of 19 situations better than 47%
Anubis13
54% -
0.69 -
78.3 -
0.98-
55% of 56 duels -
27% of 11 situations -
Inferno9
44% -
0.66 -
69.5 -
1.02-
55% of 31 duels -
0% of 3 situations -
Cache5
80% -
0.73 -
79.0 -
1.05-
83% of 18 duels -
0% of 1 situations -
Nuke3
33% -
0.68 -
72.4 -
0.83-
46% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kyousuke_222 plays

Across 144 matches Kyousuke_222 averages K/R 0.70, ADR 75.6 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 44 of 144 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. Kyousuke_222 loses the most ELO from match 5 of the day (−43 ELO, win rate 45%). Things go best on Dust 2 (+98 ELO, win rate 49%). Match no. 3 of the day goes best: 63% win rate, +93 ELO. Improved over the last three months: ELO +95. Got weaker: K/R −0.04, Rating −0.05, ADR −4.4, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 2 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.