Kyousuke_222
Name history of Kyousuke_222
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average52% headshots and so clearly above the average (47%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.97 (at the start 1.02). Slightly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 78.2. Last 3 months: 73.8 (at the start 78.2). Clearly below the average (79.2).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 53%). Clearly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Best month: August 2026 with 1,732. Last 3 months: 1,589 (at the start 1,494).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kyousuke_222 loses the most ELO from match 5 of the day: −43 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.96 · Ancient
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kyousuke_222 plays
Across 144 matches Kyousuke_222 averages K/R 0.70, ADR 75.6 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 8 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 44 of 144 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 71 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. Kyousuke_222 loses the most ELO from match 5 of the day (−43 ELO, win rate 45%). Things go best on Dust 2 (+98 ELO, win rate 49%). Match no. 3 of the day goes best: 63% win rate, +93 ELO. Improved over the last three months: ELO +95. Got weaker: K/R −0.04, Rating −0.05, ADR −4.4, Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 2 matches, win rate 100%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.