Kyotokaralio

Kazakhstan
41 matches tracked
Last updated:

How does Kyotokaralio play?

Rating 1.13 K/R 0.82 ADR 85.4 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 37% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 12%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.1%).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 92%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 5x 4K, 3 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 66%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether Kyotokaralio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

Soon this shows where Kyotokaralio loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
77% -
0.82 -
85.8 -
1.14-
61% of 54 duels -
58% of 12 situations -
Dust 211
55% -
0.83 -
85.7 -
1.16-
46% of 41 duels -
44% of 9 situations -
Anubis9
33% -
0.78 -
85.0 -
1.07-
53% of 38 duels -
11% of 9 situations -
Ancient5
60% -
0.92 -
93.4 -
1.32-
61% of 23 duels -
67% of 3 situations -
Inferno3
0% -
0.65 -
68.4 -
0.82-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kyotokaralio plays

Across 41 matches Kyotokaralio averages K/R 0.82, ADR 85.4 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 91% of level 9 players. Averages 19.1 kills per match with 47% headshots. The strongest map is Mirage with a 77% win rate in 13 matches. In 24 of 41 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 3 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.