Kyle_Richh41

Poland
On FACEIT since 2019 178 matches tracked
ELO ▼ 62
3,035
30-day peak: 3,097
Rank EU ▼ 1,582 places
#7,112
Poland #360 in Poland
30 days · prev. #5,530 · best #5,084
Last updated:

How does Kyle_Richh41 play?

Rating 1.07 (from 177 matches) K/R 0.78 ADR 84.9 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 47%+5 pp · Ø 42% better than 86%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.2
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 18x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.1, Win rate −3 pp, ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
31 matches · 45% win rate
On Ancient −55 ELO
53 matches · 58% win rate
On Tuesdays +8 ELO, win rate 43%

Kyle_Richh41 loses the most ELO from match 5 of the day: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.20 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
44% better than 11%
0.74 better than 39%
81.0 better than 43%
1.02 better than 34%
48% of 285 duels better than 23%
36% of 25 situations better than 41%
Ancient53
58% better than 58%
0.80 better than 70%
88.5 better than 79%
1.09 better than 60%
52% of 261 duels better than 46%
56% of 18 situations better than 88%
Anubis25
68% better than 88%
0.77 better than 58%
81.8 better than 51%
1.06 right on the average
54% of 124 duels better than 59%
40% of 15 situations better than 53%
Nuke18
56% better than 43%
0.86 better than 84%
90.8 better than 84%
1.16 better than 73%
67% of 79 duels better than 96%
83% of 6 situations better than 99%
Cache14
64% -
0.89 -
92.5 -
1.28-
51% of 80 duels -
43% of 7 situations -
Dust 25
40% -
0.73 -
78.5 -
0.96-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kyle_Richh41 plays

Across 178 matches Kyle_Richh41 averages K/R 0.78 and ADR 84.9; the rating across the 177 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 76 of 177 matches the rating was 1.10 or higher (43%), in 63 it was below 0.90. In 104 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. Kyle_Richh41 loses the most ELO from match 5 of the day (−60 ELO, win rate 45%). Things go best in match 1 of the day (+350 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +350 ELO. Got weaker: K/R −0.08, Rating −0.11, ADR −6.1, Win rate −3 pp, ELO −53. Unchanged in recent months: Headshots at 59%. Last 30 days: 7 matches, win rate 29%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.