Kxji

Turkey
101 matches tracked
Last updated:

How does Kxji play?

Rating 1.02 (from 81 matches) K/R 0.73 ADR 77.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 3.1
Knife kills 3 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.8%).

2K rounds 14.4%+1.6 pp · Ø 12.8% better than 82%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 72%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.74, ADR at 77.5, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Slightly above the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%

Kxji loses the most ELO on Mirage: −52 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 70%
0.74 better than 58%
76.8 better than 34%
1.05 better than 65%
41% of 99 duels better than 8%
28% of 18 situations better than 25%
Mirage30
47% better than 37%
0.71 better than 42%
76.5 better than 33%
1.02 better than 55%
45% of 112 duels better than 22%
33% of 15 situations better than 37%
Anubis11
45% -
0.75 -
74.7 -
1.04-
49% of 43 duels -
25% of 12 situations -
Ancient9
56% -
0.78 -
83.1 -
1.04-
60% of 48 duels -
0% of 2 situations -
Inferno7
0% -
0.72 -
85.1 -
0.88-
48% of 31 duels -
0% of 3 situations -
Overpass5
60% -
0.51 -
62.7 -
0.57-
17% of 6 duels -
-
Nuke4
25% -
0.81 -
83.2 -
1.00-
22% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kxji plays

Across 101 matches Kxji averages K/R 0.73 and ADR 77.5; the rating across the 81 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 8 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 29 of 81 matches the rating was 1.10 or higher (36%), in 28 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Kxji loses the most ELO on Mirage (−52 ELO, win rate 47%). Things go best on Dust 2 (+43 ELO, win rate 56%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: Rating +0.08. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 77.5, Win rate at 48%. Last 30 days: 2 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.