Kuutti-

Finland
On FACEIT since 2020 61 matches tracked
Last updated:

How does Kuutti- play?

Rating 1.05 K/R 0.74 ADR 77.6 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 30% normal 0.90 to 1.09 31% weak 0.75 to 0.89 7% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.2

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
50% right on the average
0.75 better than 56%
76.6 better than 30%
1.08 better than 69%
54% of 82 duels better than 67%
23% of 13 situations better than 13%
Ancient17
65% better than 87%
0.70 better than 29%
77.7 better than 30%
1.03 right on the average
48% of 62 duels better than 32%
82% of 11 situations better than 99%
Nuke11
82% -
0.81 -
82.9 -
1.16-
54% of 48 duels -
57% of 7 situations -
Anubis4
50% -
0.70 -
71.5 -
0.91-
44% of 16 duels -
67% of 3 situations -
Inferno4
50% -
0.73 -
74.7 -
0.96-
50% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kuutti- plays

Across 61 matches Kuutti- averages K/R 0.74, ADR 77.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 16 it was below 0.90. In 40 matches with detailed stats: 5 4Ks and 0 aces. Improved over the last three months: Headshots +9 pp, Win rate +13 pp. Got weaker: K/R −0.06, Rating −0.09, ADR −4.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.