Kurtz777

Faroe Islands
On FACEIT since 2019 339 matches tracked 69 matches in 30 days
ELO ▲ 31
2,805
30-day peak: 2,805
Rank SEA ▲ 31 places
#333
Faroe Islands #1 in Faroe Islands
30 days · prev. #364 · best #320
Last updated:

How does Kurtz777 play?

Rating 1.00 (from 223 matches) K/R 0.66 ADR 74.2 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 223 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.0 from the last 223
Knife kills 1 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 22%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 17x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, ADR +8.9, Headshots +6 pp, ELO +110
= Stayed the same
Rating at 1.00
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −75 ELO, win rate 33%
On Sundays +5 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 31%
0.71 better than 29%
77.0 better than 25%
1.01 better than 35%
51% of 237 duels better than 42%
38% of 64 situations right on the average
Dust 277
56% better than 60%
0.68 better than 17%
76.0 better than 21%
0.98 better than 23%
52% of 270 duels right on the average
57% of 53 situations better than 90%
Ancient27
52% better than 43%
0.76 better than 53%
84.0 better than 59%
1.04 better than 46%
52% of 126 duels right on the average
41% of 27 situations better than 58%
Anubis22
45% better than 22%
0.68 better than 16%
81.0 better than 46%
0.95 better than 16%
42% of 99 duels better than 7%
31% of 16 situations better than 31%
Inferno9
78% -
0.73 -
81.5 -
1.08-
41% of 34 duels -
0% of 2 situations -
Cache6
50% -
0.57 -
66.4 -
0.82-
26% of 19 duels -
33% of 3 situations -
Nuke4
75% -
0.88 -
97.3 -
1.23-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kurtz777 plays

Across 339 matches Kurtz777 averages K/R 0.66 and ADR 74.2; the rating across the 223 rated matches is 1.00. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 39% headshots. The strongest map is Dust 2 with a 56% win rate in 77 matches. In 74 of 223 matches the rating was 1.10 or higher (33%), in 82 it was below 0.90. In 151 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. Things go best on Mirage (+310 ELO, win rate 49%). Match no. 3 of the day goes best: 62% win rate, +153 ELO. Improved over the last three months: K/R +0.09, ADR +8.9, Headshots +6 pp, ELO +110. Got weaker: Win rate −3 pp. Unchanged in recent months: Rating at 1.00. Last 30 days: 69 matches, win rate 51%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.