Kurnos11

Russia
On FACEIT since 2026 140 matches tracked 35 matches in 30 days
ELO ▲ 44
2,221
30-day peak: 2,221
Rank EU
#127,262
Russia #35,168 in Russia
Last updated:

How does Kurnos11 play?

Rating 0.99 K/R 0.71 ADR 80.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.2
Knife kills 10 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.8+3.6 · Ø 4.2 better than 98%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +13.5, Win rate +23 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.60). Just below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
51 matches · 61% win rate
From match 5 of the day −4 ELO
53 matches · 43% win rate
Between 6:00 and 12:00 −31 ELO, win rate 38%
On Saturdays −24 ELO, win rate 40%

Kurnos11 loses the most ELO on Dust 2: −49 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
61% better than 82%
0.76 better than 60%
83.7 better than 64%
1.07 better than 63%
53% of 252 duels better than 59%
55% of 33 situations better than 88%
Ancient28
32% better than 4%
0.70 better than 28%
78.8 better than 35%
0.94 better than 20%
54% of 117 duels better than 66%
33% of 9 situations better than 37%
Anubis17
41% better than 18%
0.69 better than 26%
79.9 better than 44%
0.92 better than 16%
42% of 62 duels better than 8%
0% of 6 situations better than 1%
Nuke15
47% better than 26%
0.72 better than 29%
79.9 better than 37%
1.00 better than 30%
61% of 64 duels better than 90%
36% of 11 situations better than 40%
Inferno14
50% -
0.67 -
80.5 -
0.97-
42% of 59 duels -
33% of 9 situations -
Mirage12
50% -
0.62 -
76.0 -
0.90-
39% of 46 duels -
36% of 11 situations -
Cache3
33% -
0.62 -
70.6 -
0.76-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kurnos11 plays

Across 140 matches Kurnos11 averages K/R 0.71, ADR 80.7 and a rating of 0.99. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 51 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 119 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. Kurnos11 loses the most ELO on Dust 2 (−49 ELO, win rate 61%). Things go best in match 2 of the day (+27 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +13.5, Win rate +23 pp. Got weaker: Headshots −4 pp. Last 30 days: 35 matches, win rate 54%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.