KuriaKui

Hong Kong
56 matches tracked
ELO
1,977
Peak across the last 56 matches: 1,977
Rank SEA ▼ 1,227 places
#7,009
30 days · prev. #5,782 · best #5,782
Last updated:

How does KuriaKui play?

Rating 1.00 K/R 0.72 ADR 80.3 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 56 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 11x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether KuriaKui is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 36% win rate

KuriaKui loses the most ELO on Mirage: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.62 · Inferno
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 9%
0.65 better than 17%
74.3 better than 24%
0.90 better than 17%
51% of 63 duels better than 55%
36% of 14 situations better than 45%
Ancient15
47% better than 33%
0.78 better than 73%
85.3 better than 76%
1.03 better than 58%
52% of 61 duels better than 55%
50% of 12 situations better than 77%
Anubis9
78% -
0.74 -
80.1 -
1.09-
45% of 20 duels -
25% of 4 situations -
Dust 24
25% -
0.79 -
88.5 -
1.14-
57% of 21 duels -
0% of 2 situations -
Nuke4
25% -
0.66 -
75.9 -
0.89-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KuriaKui plays

Across 56 matches KuriaKui averages K/R 0.72, ADR 80.3 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.9 kills per match with 60% headshots. The strongest map is Ancient with a 47% win rate in 15 matches. In 22 of 56 matches the rating was 1.10 or higher (39%), in 21 it was below 0.90. In 56 matches with detailed stats: 11 4Ks and 1 ace. KuriaKui loses the most ELO on Mirage (−25 ELO, win rate 36%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.