KuprX7

Georgia
167 matches tracked 58 matches in 30 days
Last updated:

How does KuprX7 play?

Rating 0.89 K/R 0.66 ADR 74.8 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 30% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so clearly below the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 43%−5 pp · Ø 48% better than 14%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 35%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 2.1
Knife kills 5 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so clearly below the average (12.4%).

2K rounds 10.9%−1.5 pp · Ø 12.4% better than 14%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 33%
MVPs per match 1.9−0.2 · Ø 2.1 better than 36%
4Ks and aces 14x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.6).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.2+1.6 · Ø 3.6 better than 81%
Enemies flashed per round 0.33+0.10 · Ø 0.23 better than 76%
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 74.8, Headshots at 47%
▼ Got worse
Win rate −7 pp, ELO −107

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.66). Slightly below the average (0.69).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 +25 ELO, win rate 41%
On Mondays ±0 ELO, win rate 37%

KuprX7 loses the most ELO in match 2 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 50%
0.63 better than 20%
71.9 better than 24%
0.89 better than 28%
42% of 161 duels better than 17%
39% of 23 situations better than 56%
Anubis35
51% better than 53%
0.64 better than 26%
76.0 better than 45%
0.86 better than 19%
45% of 142 duels better than 31%
22% of 23 situations better than 16%
Ancient27
70% better than 96%
0.72 better than 67%
81.5 better than 76%
0.96 better than 61%
49% of 138 duels better than 56%
43% of 14 situations better than 70%
Inferno22
50% right on the average
0.69 better than 52%
75.5 better than 42%
0.94 right on the average
42% of 88 duels better than 17%
30% of 10 situations better than 36%
Dust 221
33% better than 9%
0.64 better than 23%
71.4 better than 21%
0.86 better than 16%
45% of 96 duels better than 33%
47% of 15 situations better than 79%
Nuke13
38% -
0.69 -
80.8 -
0.94-
40% of 52 duels -
0% of 7 situations -
Cache8
25% -
0.54 -
62.0 -
0.73-
36% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KuprX7 plays

Across 167 matches KuprX7 averages K/R 0.66, ADR 74.8 and a rating of 0.89. Biggest strength: Utility damage per round at 5.2, better than 81% of level 4 players. Most room to improve: Opening duels won at 43%, better than only 14% of level 4 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 36 of 167 matches the rating was 1.10 or higher (22%), in 99 it was below 0.90. In 113 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. KuprX7 loses the most ELO in match 2 of the day (±0 ELO, win rate 41%). Things go best on Ancient (+130 ELO, win rate 70%). Match no. 4 of the day goes best: 55% win rate, +26 ELO. Got weaker: Win rate −7 pp, ELO −107. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 74.8, Headshots at 47%. Last 30 days: 58 matches, win rate 45%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.