Kuppak

Denmark
On FACEIT since 2026 115 matches tracked 40 matches in 30 days
ELO ▲ 122
2,388
30-day peak: 2,388
Rank EU
#76,168
Denmark #2,019 in Denmark
Last updated:

How does Kuppak play?

Rating 1.09 K/R 0.79 ADR 83.0 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 32% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.7
Knife kills 2 in 115 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 14x 4K, 0 aces in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 90%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +10.8, Win rate +3 pp, ELO +98
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −44 ELO
40 matches · 48% win rate
In match 3 of the day +25 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 +25 ELO, win rate 52%
On Saturdays +52 ELO, win rate 42%

Kuppak loses the most ELO in match 1 of the day: −44 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
69% better than 96%
0.84 better than 86%
85.4 better than 69%
1.16 better than 84%
62% of 95 duels better than 94%
21% of 19 situations better than 10%
Ancient25
52% better than 47%
0.77 better than 61%
82.2 better than 52%
1.05 better than 54%
51% of 61 duels better than 46%
43% of 23 situations better than 64%
Dust 218
61% better than 81%
0.77 better than 64%
78.3 better than 34%
1.05 better than 54%
65% of 49 duels better than 97%
29% of 7 situations better than 27%
Anubis13
62% -
0.80 -
88.6 -
1.14-
53% of 36 duels -
25% of 8 situations -
Inferno12
42% -
0.79 -
84.1 -
1.10-
56% of 36 duels -
22% of 9 situations -
Nuke8
38% -
0.70 -
76.8 -
0.91-
58% of 31 duels -
0% of 2 situations -
Cache5
60% -
0.80 -
81.4 -
1.10-
58% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kuppak plays

Across 115 matches Kuppak averages K/R 0.79, ADR 83.0 and a rating of 1.09. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 60% headshots. The strongest map is Mirage with a 69% win rate in 32 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 26 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Kuppak loses the most ELO in match 1 of the day (−44 ELO, win rate 48%). Things go best in match 2 of the day (+50 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +50 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +10.8, Win rate +3 pp, ELO +98. Got weaker: Headshots −3 pp. Last 30 days: 40 matches, win rate 58%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.