Kufenzi

Czech Republic
On FACEIT since 2024 238 matches tracked 19 matches in 30 days
ELO ▼ 125
2,149
30-day peak: 2,296
Rank EU
#157,002
Czech Republic #1,295 in Czech Republic
Last updated:

How does Kufenzi play?

Rating 1.01 (from 228 matches) K/R 0.73 ADR 85.0 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 238 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 15x 4K, 2 aces in 161 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.6 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 10.6+6.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.8, Win rate at 49%, ELO at 2,296
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
56 matches · 43% win rate
In match 4 of the day −12 ELO
28 matches · 36% win rate
Between 0:00 and 6:00 +22 ELO, win rate 43%
On Fridays −1 ELO, win rate 29%

Kufenzi loses the most ELO on Ancient: −51 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Longest win streak: 13 wins in a row · Anubis
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno63
57% better than 57%
0.76 better than 56%
90.1 better than 83%
1.08 better than 55%
53% of 247 duels right on the average
33% of 24 situations better than 32%
Ancient56
43% better than 21%
0.71 better than 33%
82.8 better than 59%
0.99 better than 35%
48% of 215 duels better than 32%
51% of 35 situations better than 85%
Anubis43
53% better than 58%
0.74 right on the average
84.5 better than 71%
1.01 better than 44%
50% of 206 duels better than 41%
39% of 33 situations better than 51%
Dust 224
42% better than 19%
0.67 better than 19%
79.5 better than 44%
0.91 better than 13%
64% of 77 duels better than 96%
35% of 17 situations better than 42%
Cache21
38% -
0.70 -
79.3 -
0.93-
44% of 90 duels -
58% of 12 situations -
Vertigo15
47% -
0.78 -
91.7 -
1.05-
53% of 77 duels -
36% of 11 situations -
Nuke9
56% -
0.79 -
89.2 -
1.04-
57% of 35 duels -
50% of 8 situations -
Mirage6
33% -
0.66 -
72.1 -
0.90-
28% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kufenzi plays

Across 238 matches Kufenzi averages K/R 0.73 and ADR 85.0; the rating across the 228 rated matches is 1.01. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 63 matches. In 78 of 228 matches the rating was 1.10 or higher (34%), in 87 it was below 0.90. In 161 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. Kufenzi loses the most ELO on Ancient (−51 ELO, win rate 43%). Things go best on Anubis (+93 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, −9 ELO. Got weaker: K/R −0.04, Rating −0.10, Headshots −3 pp. Unchanged in recent months: ADR at 84.8, Win rate at 49%, ELO at 2,296. Last 30 days: 19 matches, win rate 32%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.