Kubvvs
How does Kubvvs play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.73.
Rating, 1.00 is an average match
Best month: October 2026 with 0.97.
Damage per round (ADR)
Best month: August 2026 with 80.5.
Share of headshot kills
Best month: August 2026 with 57%.
Matches won (win rate)
Best month: August 2026 with 64%.
Best month: October 2026 with 2,529.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 220 matches, each row based on 20+ matches.Where does the ELO go?
Kubvvs loses the most ELO on Anubis: −161 ELO, 51% wins
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 35 · Anubis
- Highest rating in a match: 1.94 · Cache
Maps in detail
from the last 220 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kubvvs plays
Across 220 matches Kubvvs averages K/R 0.70 and ADR 77.9; the rating across the 172 rated matches is 0.97. Most room to improve: Opening duels won at 47%. That is better than only 15% of players on level 10. On average 14.9 kills per match, 51% of them headshots. The strongest map is Mirage with a 67% win rate in 52 matches. In 55 of 172 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 209 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. Kubvvs loses the most ELO on Anubis (−161 ELO, win rate 51%). Things go best on Mirage (+242 ELO, win rate 67%). Last 30 days: 148 matches, win rate 55%, ELO balance +53.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.