Kubul1a

Spain
On FACEIT since 2025 147 matches tracked
Last updated:

How does Kubul1a play?

Rating 1.07 K/R 0.76 ADR 80.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 2.1
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 74%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 28x 4K, 0 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether Kubul1a is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 146 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
32 matches · 38% win rate
On Anubis −19 ELO
24 matches · 58% win rate
On Wednesdays ±0 ELO, win rate 38%

Kubul1a loses the most ELO on Mirage: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
38% better than 12%
0.74 better than 57%
79.6 right on the average
1.02 better than 55%
43% of 96 duels better than 15%
38% of 34 situations right on the average
Anubis24
58% better than 73%
0.79 better than 81%
80.2 better than 52%
1.14 better than 88%
53% of 74 duels better than 65%
35% of 20 situations better than 39%
Ancient21
57% better than 70%
0.75 better than 63%
81.4 better than 56%
1.05 better than 69%
41% of 64 duels better than 9%
46% of 28 situations better than 71%
Dust 218
50% right on the average
0.77 better than 75%
82.2 better than 64%
1.05 better than 65%
49% of 67 duels better than 41%
29% of 14 situations better than 27%
Nuke18
50% better than 34%
0.72 better than 35%
77.4 better than 29%
0.99 better than 34%
60% of 60 duels better than 86%
35% of 17 situations better than 39%
Inferno16
50% better than 44%
0.78 better than 80%
79.7 better than 55%
1.12 better than 83%
53% of 49 duels better than 62%
44% of 18 situations better than 66%
Cache12
67% -
0.81 -
82.3 -
1.17-
59% of 34 duels -
62% of 13 situations -
Vertigo6
33% -
0.77 -
76.8 -
1.05-
53% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kubul1a plays

Across 147 matches Kubul1a averages K/R 0.76, ADR 80.1 and a rating of 1.07. Biggest strength: Rating at 1.07, better than 77% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 17.1 kills per match with 47% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 63 of 147 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 142 matches with detailed stats: 28 4Ks and 0 aces. Kubul1a loses the most ELO on Mirage (−30 ELO, win rate 38%). Things go best in match 2 of the day (+56 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +56 ELO. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.