KuLtivat0R

Belgium
200 matches tracked 74 matches in 30 days
Last updated:

How does KuLtivat0R play?

Rating 0.98 K/R 0.75 ADR 85.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.9
Knife kills 23 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.0%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 83%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 28x 4K, 4 aces in 154 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 15%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 23%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +7.2
= Stayed the same
Rating at 0.98, Headshots at 54%
▼ Got worse
Win rate −11 pp, ELO −434

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −206 ELO
38 matches · 47% win rate
On Mirage −183 ELO
59 matches · 41% win rate
Between 0:00 and 6:00 −215 ELO, win rate 38%
On Fridays −30 ELO, win rate 39%

KuLtivat0R loses the most ELO on Anubis: −206 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
41% better than 21%
0.77 better than 78%
85.0 better than 82%
1.01 better than 59%
50% of 439 duels better than 55%
44% of 27 situations better than 70%
Anubis38
47% better than 33%
0.78 better than 83%
88.1 better than 93%
1.03 better than 64%
51% of 295 duels better than 57%
67% of 6 situations better than 97%
Ancient35
54% better than 64%
0.73 better than 59%
85.1 better than 81%
0.93 better than 33%
46% of 267 duels better than 30%
40% of 15 situations better than 58%
Dust 235
46% better than 36%
0.71 right on the average
83.1 better than 77%
0.93 better than 29%
48% of 235 duels better than 39%
15% of 13 situations better than 4%
Nuke23
43% better than 21%
0.79 better than 79%
87.8 better than 84%
1.04 better than 63%
51% of 151 duels better than 55%
44% of 16 situations better than 66%
Cache8
38% -
0.68 -
83.4 -
0.88-
45% of 58 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KuLtivat0R plays

Across 200 matches KuLtivat0R averages K/R 0.75, ADR 85.4 and a rating of 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 6 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 6 players. Averages 16.9 kills per match with 54% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 69 of 200 matches the rating was 1.10 or higher (35%), in 94 it was below 0.90. In 154 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: March 2026 at 1.04. KuLtivat0R loses the most ELO on Anubis (−206 ELO, win rate 47%). Things go best on Dust 2 (+50 ELO, win rate 46%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: K/R +0.04, ADR +7.2. Got weaker: Win rate −11 pp, ELO −434. Unchanged in recent months: Rating at 0.98, Headshots at 54%. Last 30 days: 74 matches, win rate 43%, net ELO −166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.