KuBuczek2
How does KuBuczek2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Strength57% of 1v1s won and so well above the average (40%).
Weapons and aim
Strength1.16 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.4% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.96. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15.
Damage per round (ADR)
Best month: July 2026 with 99.6. Last 3 months: 87.3 (at the start 85.3). Clearly above the average (80.7).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 61% (at the start 50%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 44% (at the start 53%). Well below the average (51%).
Best month: August 2026 with 2,180. Last 3 months: 2,036 (at the start 2,066).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 57%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KuBuczek2 loses the most ELO on Ancient: −16 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Ancient
- Most kills in a match: 36 · Cache
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How KuBuczek2 plays
Across 111 matches KuBuczek2 averages K/R 0.81 and ADR 86.1; the rating across the 41 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 54% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 20 of 41 matches the rating was 1.10 or higher (49%), in 9 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. KuBuczek2 loses the most ELO on Ancient (−16 ELO, win rate 54%). Things go best on Nuke (+16 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +3 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.83, ADR at 87.3, ELO at 2,036. Last 30 days: 2 matches, win rate 50%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.