KszIN_
How does KszIN_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so slightly below the average (52%).
Clutch
Strength29% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.04).
Impact
Strength2.7 MVPs per match and so well above the average (2.4).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18.
Damage per round (ADR)
Best month: May 2026 with 92.0. Last 3 months: 87.9 (at the start 86.0). Clearly above the average (81.1).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 52% (at the start 43%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: August 2026 with 2,840. Last 3 months: 2,611 (at the start 2,797).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 308 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KszIN_ loses the most ELO on Dust 2: −190 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Vertigo
- Highest rating in a match: 2.70 · Dust 2
- Longest win streak: 8 wins in a row · Ancient
Maps in detail
from the last 308 matchesCompared with players on the same level who have at least 15 matches on the map.
How KszIN_ plays
Across 274 matches KszIN_ averages K/R 0.80 and ADR 87.2; the rating across the 29 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 164 of 304 matches the rating was 1.10 or higher (54%), in 72 it was below 0.90. In 174 matches with detailed stats: 49 4Ks and 8 aces. Best month by rating: October 2026 at 1.18. KszIN_ loses the most ELO on Dust 2 (−190 ELO, win rate 32%). Things go best in match 4 of the day (−11 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, −11 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −6 pp, ELO −186. Unchanged in recent months: K/R at 0.81, ADR at 87.9. Last 30 days: 69 matches, win rate 48%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.