KryvyiRih

Ukraine
198 matches tracked 42 matches in 30 days
Last updated:

How does KryvyiRih play?

Rating 1.05 (from 177 matches) K/R 0.76 ADR 81.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.6
Knife kills 4 in 198 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 23x 4K, 1 ace in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +266
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.06, Rating −0.10, ADR −8.5, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.81). Slightly above the average (0.72).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −96 ELO
24 matches · 29% win rate
On Ancient −54 ELO
44 matches · 50% win rate
On Fridays −77 ELO, win rate 25%

KryvyiRih loses the most ELO on Cache: −96 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis46
57% better than 71%
0.75 better than 60%
81.9 better than 60%
1.05 better than 61%
50% of 119 duels better than 44%
22% of 27 situations better than 17%
Ancient44
50% right on the average
0.75 better than 59%
82.6 better than 61%
1.03 better than 58%
45% of 159 duels better than 18%
43% of 23 situations better than 62%
Inferno29
55% better than 56%
0.76 better than 61%
78.7 better than 39%
1.05 better than 56%
47% of 100 duels better than 21%
44% of 16 situations better than 63%
Cache24
29% -
0.69 -
76.6 -
0.95-
51% of 59 duels -
20% of 15 situations -
Mirage21
57% better than 72%
0.73 right on the average
80.0 better than 50%
0.97-
41% of 34 duels better than 8%
15% of 13 situations better than 4%
Nuke19
42% better than 15%
0.88 better than 89%
86.0 better than 68%
1.21 better than 86%
66% of 93 duels better than 97%
26% of 19 situations better than 16%
Dust 215
53% better than 60%
0.84 better than 90%
89.9 better than 89%
1.12-
50% of 50 duels better than 46%
10% of 10 situations better than 2%

Compared with players on the same level who have at least 15 matches on the map.

How KryvyiRih plays

Across 198 matches KryvyiRih averages K/R 0.76 and ADR 81.8; the rating across the 177 rated matches is 1.05. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 78 of 177 matches the rating was 1.10 or higher (44%), in 59 it was below 0.90. In 153 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. KryvyiRih loses the most ELO on Cache (−96 ELO, win rate 29%). Things go best on Inferno (+102 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +6 ELO. Improved over the last three months: ELO +266. Got weaker: K/R −0.06, Rating −0.10, ADR −8.5, Win rate −5 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 42 matches, win rate 43%, net ELO −185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.