Kryc_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average39% of opening duels won and so well below the average (48%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average48% headshots and so clearly above the average (43%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so just above the average (3.6%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.65 (at the start 0.69). Slightly below the average (0.69).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.89 (at the start 0.96). Clearly below the average (0.96).
Damage per round (ADR)
Best month: July 2026 with 85.9. Last 3 months: 72.4 (at the start 74.6). Slightly below the average (76.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 47%). Clearly above the average (43%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 43% (at the start 52%). Well below the average (51%).
Best month: October 2026 with 1,090.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 25 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.52 · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kryc_ plays
Across 63 matches Kryc_ averages K/R 0.66, ADR 73.2 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 96% of level 4 players. Most room to improve: Opening duels won at 39%, better than only 3% of level 4 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 18 of 63 matches the rating was 1.10 or higher (29%), in 34 it was below 0.90. In 40 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. Got weaker: K/R −0.04, Rating −0.07, Win rate −9 pp. Unchanged in recent months: ADR at 72.4, Headshots at 48%. Last 30 days: 25 matches, win rate 52%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.