Krunzl

Russia
On FACEIT since 2022 109 matches tracked 20 matches in 30 days
Last updated:

How does Krunzl play?

Rating 1.13 K/R 0.84 ADR 88.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 109 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.1%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 98%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 19x 4K, 3 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.10, Win rate +6 pp, ELO +71
= Stayed the same
ADR at 88.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.72).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
22 matches · 41% win rate
In match 2 of the day ±0 ELO
29 matches · 34% win rate

Krunzl loses the most ELO on Dust 2: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 56 · Dust 2
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 55%
0.89 better than 97%
90.2 better than 92%
1.21 better than 95%
53% of 166 duels better than 66%
46% of 13 situations better than 73%
Ancient24
71% better than 97%
0.92 better than 98%
95.4 better than 96%
1.27 better than 98%
64% of 127 duels better than 98%
56% of 18 situations better than 89%
Anubis23
35% better than 9%
0.79 better than 80%
83.7 better than 70%
1.07 better than 74%
57% of 139 duels better than 82%
57% of 7 situations better than 91%
Dust 222
41% better than 20%
0.78 better than 75%
87.5 better than 84%
1.02 better than 53%
54% of 172 duels better than 70%
14% of 7 situations better than 5%
Inferno7
29% -
0.70 -
74.6 -
0.91-
52% of 33 duels -
0% of 2 situations -
Cache4
25% -
0.73 -
72.6 -
0.93-
33% of 27 duels -
0% of 1 situations -
Nuke3
0% -
1.03 -
101.2 -
1.41-
63% of 19 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Krunzl plays

Across 109 matches Krunzl averages K/R 0.84, ADR 88.2 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 18.8 kills per match with 43% headshots. The strongest map is Ancient with a 71% win rate in 24 matches. In 51 of 109 matches the rating was 1.10 or higher (47%), in 38 it was below 0.90. In 87 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Krunzl loses the most ELO on Dust 2 (−25 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, −23 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, Win rate +6 pp, ELO +71. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 88.9. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.