Kron1x1337

Kazakhstan
On FACEIT since 2026 128 matches tracked 61 matches in 30 days
ELO ▲ 292
2,143
30-day peak: 2,143
Rank EU
#159,780
Kazakhstan #6,145 in Kazakhstan
Last updated:
Next update possible in 10m 54s

How does Kron1x1337 play?

Rating 1.21 K/R 0.84 ADR 88.2 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 128 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 4.2
Knife kills 3 in 128 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 23x 4K, 3 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +337
= Stayed the same
Headshots at 63%
▼ Got worse
K/R −0.11, Rating −0.22, ADR −7.3, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.82 (at the start 0.93). Clearly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +9 ELO
23 matches · 43% win rate
From match 5 of the day +54 ELO
28 matches · 46% win rate
Between 18:00 and 24:00 +62 ELO, win rate 52%
On Tuesdays ±0 ELO, win rate 50%

Kron1x1337 loses the most ELO in match 3 of the day: +9 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.71 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
53% better than 56%
0.87 better than 93%
91.1 better than 89%
1.27 better than 96%
53% of 165 duels better than 60%
24% of 42 situations better than 15%
Mirage41
61% better than 86%
0.82 better than 83%
86.6 better than 78%
1.15 better than 84%
50% of 155 duels better than 43%
28% of 29 situations better than 21%
Ancient17
53% right on the average
0.82 better than 84%
84.3 better than 66%
1.17 better than 90%
68% of 40 duels better than 99%
21% of 19 situations better than 15%
Anubis10
80% -
0.82 -
81.9 -
1.20-
39% of 31 duels -
33% of 12 situations -
Inferno9
11% -
0.74 -
82.2 -
1.07-
58% of 26 duels -
25% of 4 situations -
Nuke8
88% -
1.08 -
105.7 -
1.53-
65% of 34 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kron1x1337 plays

Across 128 matches Kron1x1337 averages K/R 0.84, ADR 88.2 and a rating of 1.21. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 62% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 76 of 128 matches the rating was 1.10 or higher (59%), in 28 it was below 0.90. In 93 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.38. Kron1x1337 loses the most ELO in match 3 of the day (+9 ELO, win rate 43%). Things go best on Mirage (+102 ELO, win rate 61%). Match no. 1 of the day goes best: 72% win rate. Improved over the last three months: ELO +337. Got weaker: K/R −0.11, Rating −0.22, ADR −7.3, Win rate −12 pp. Unchanged in recent months: Headshots at 63%. Last 30 days: 61 matches, win rate 56%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.