KroTik_Dolik

Ukraine
On FACEIT since 2023 61 matches tracked
Last updated:

How does KroTik_Dolik play?

Rating 0.96 (from 41 matches) K/R 0.72 ADR 78.1 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.4%).

2K rounds 10.3%−3.1 pp · Ø 13.4% better than 2%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.4, Win rate −21 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +28 ELO
25 matches · 44% win rate

KroTik_Dolik loses the most ELO in match 1 of the day: +28 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.69 · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.80 better than 78%
84.0 better than 68%
1.06 better than 63%
51% of 75 duels right on the average
36% of 14 situations better than 45%
Dust 213
46% -
0.63 -
70.7 -
0.78-
50% of 24 duels -
33% of 3 situations -
Anubis10
40% -
0.65 -
74.2 -
0.90-
46% of 35 duels -
30% of 10 situations -
Ancient4
100% -
0.60 -
70.7 -
0.85-
58% of 12 duels -
0% of 1 situations -
Inferno3
0% -
0.83 -
86.7 -
1.37-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KroTik_Dolik plays

Across 61 matches KroTik_Dolik averages K/R 0.72 and ADR 78.1; the rating across the 41 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 16 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. KroTik_Dolik loses the most ELO in match 1 of the day (+28 ELO, win rate 44%). Things go best on Mirage (+79 ELO, win rate 52%). Got weaker: K/R −0.07, Rating −0.11, ADR −4.4, Win rate −21 pp. Unchanged in recent months: Headshots at 42%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.