KroTik_Dolik
How does KroTik_Dolik play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Weakness17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 10.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average3.1 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.74). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.90 (at the start 1.01). Well below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 82.1. Last 3 months: 75.2 (at the start 79.6). Clearly below the average (80.8).
Share of headshot kills
Best month: June 2026 with 43%. Last 3 months unchanged at 42%. Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 35% (at the start 56%). Well below the average (50%).
Best month: July 2026 with 1,627.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KroTik_Dolik loses the most ELO in match 1 of the day: +28 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.69 · Mirage
- Most kills in a match: 46 · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How KroTik_Dolik plays
Across 61 matches KroTik_Dolik averages K/R 0.72 and ADR 78.1; the rating across the 41 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 16 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. KroTik_Dolik loses the most ELO in match 1 of the day (+28 ELO, win rate 44%). Things go best on Mirage (+79 ELO, win rate 52%). Got weaker: K/R −0.07, Rating −0.11, ADR −4.4, Win rate −21 pp. Unchanged in recent months: Headshots at 42%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.