Krisssssss

Poland
158 matches tracked 79 matches in 30 days
Last updated:

How does Krisssssss play?

Rating 1.07 (from 108 matches) K/R 0.76 ADR 82.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 12%−8 pp · Ø 20% better than 6%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.9
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 24x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +6.7, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −185

Sep to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 +10 ELO, win rate 39%
On Sundays −143 ELO, win rate 40%

Krisssssss loses the most ELO on Anubis: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 78%
0.82 better than 85%
88.1 better than 85%
1.21 better than 92%
56% of 149 duels better than 80%
56% of 32 situations better than 90%
Ancient23
43% better than 22%
0.72 better than 42%
75.6 better than 23%
0.89-
59% of 70 duels better than 90%
40% of 10 situations better than 56%
Anubis23
39% better than 13%
0.72 better than 42%
81.0 better than 54%
0.99-
45% of 85 duels better than 19%
22% of 9 situations better than 17%
Inferno22
55% better than 56%
0.72 better than 45%
82.8 better than 59%
1.04 better than 53%
47% of 105 duels better than 21%
36% of 11 situations better than 44%
Nuke20
60% better than 66%
0.73 better than 36%
76.4 better than 21%
1.01-
52% of 56 duels better than 45%
71% of 7 situations better than 97%
Cache10
20% -
0.71 -
75.4 -
0.99-
40% of 52 duels -
0% of 7 situations -
Dust 29
56% -
0.82 -
92.2 -
1.08-
59% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Krisssssss plays

Across 158 matches Krisssssss averages K/R 0.76 and ADR 82.5; the rating across the 108 rated matches is 1.07. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 54 of 108 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 108 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. Krisssssss loses the most ELO on Anubis (−58 ELO, win rate 39%). Things go best on Inferno (+57 ELO, win rate 55%). Improved over the last three months: K/R +0.08, ADR +6.7, Headshots +2 pp. Got weaker: ELO −185. Unchanged in recent months: Win rate at 51%. Last 30 days: 79 matches, win rate 49%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.