Krekling

Norway
343 matches tracked 84 matches in 30 days
ELO ▼ 192
2,044
30-day peak: 2,236
Rank EU
#213,836
Norway #2,165 in Norway
Last updated:

How does Krekling play?

Rating 0.96 (from 342 matches) K/R 0.69 ADR 79.1 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 342 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.1
Knife kills 2 in 343 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 26%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 47x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +5.7, Headshots +2 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
29 matches · 38% win rate
On Anubis −45 ELO
65 matches · 49% win rate
On Tuesdays +96 ELO, win rate 40%

Krekling loses the most ELO on Inferno: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
52% right on the average
0.69 better than 28%
79.1 better than 43%
0.95 better than 26%
47% of 436 duels better than 28%
37% of 43 situations better than 47%
Anubis65
49% better than 38%
0.68 better than 22%
77.9 better than 33%
0.97 better than 28%
49% of 256 duels better than 36%
39% of 44 situations better than 55%
Dust 261
54% better than 60%
0.69 better than 26%
77.4 better than 32%
0.97 better than 28%
48% of 283 duels better than 31%
48% of 29 situations better than 77%
Ancient60
58% better than 68%
0.72 better than 38%
83.2 better than 59%
1.00 better than 39%
52% of 299 duels better than 55%
33% of 30 situations better than 37%
Inferno29
38% better than 11%
0.64 better than 12%
74.0 better than 19%
0.87 better than 7%
54% of 112 duels better than 65%
33% of 9 situations better than 41%
Nuke22
50% better than 36%
0.64 better than 5%
75.7 better than 18%
0.87 better than 4%
50% of 80 duels better than 36%
35% of 17 situations better than 38%
Cache19
47% -
0.76 -
86.9 -
1.04-
53% of 79 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Krekling plays

Across 343 matches Krekling averages K/R 0.69 and ADR 79.1; the rating across the 342 rated matches is 0.96. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 60 matches. In 104 of 342 matches the rating was 1.10 or higher (30%), in 149 it was below 0.90. In 288 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: September 2026 at 0.98. Krekling loses the most ELO on Inferno (−60 ELO, win rate 38%). Things go best on Mirage (+158 ELO, win rate 52%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +5.7, Headshots +2 pp. Got weaker: ELO −56. Unchanged in recent months: Win rate at 51%. Last 30 days: 84 matches, win rate 44%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.