Kreeet0

Mauritania
On FACEIT since 2016 203 matches tracked 137 matches in 30 days
ELO ▲ 307
2,981
30-day peak: 3,056
Rank EU ▼ 881 places
#7,950
Mauritania #1 in Mauritania
30 days · prev. #7,069 · best #7,069
Last updated:

How does Kreeet0 play?

Rating 1.02 K/R 0.72 ADR 80.0 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.7
Knife kills 5 in 203 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 28x 4K, 6 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Kreeet0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 203 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
36 matches · 47% win rate
In match 4 of the day −88 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −153 ELO, win rate 38%
On Thursdays −30 ELO, win rate 35%

Kreeet0 loses the most ELO on Mirage: −95 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
47% better than 27%
0.76 better than 53%
84.3 better than 60%
1.07 better than 56%
49% of 170 duels better than 32%
36% of 25 situations better than 44%
Dust 238
53% better than 48%
0.72 better than 34%
77.6 better than 28%
1.04 better than 42%
51% of 216 duels better than 43%
57% of 23 situations better than 90%
Mirage36
47% better than 24%
0.75 better than 47%
78.3 better than 31%
1.06 right on the average
56% of 177 duels better than 73%
43% of 21 situations better than 65%
Anubis29
48% better than 30%
0.67 better than 13%
77.4 better than 26%
0.92 better than 10%
50% of 120 duels better than 36%
33% of 9 situations better than 37%
Nuke27
67% better than 82%
0.73 better than 32%
81.9 better than 47%
1.00 better than 26%
52% of 149 duels better than 45%
24% of 17 situations better than 17%
Cache21
52% better than 32%
0.68 better than 11%
81.3 better than 35%
0.95 better than 8%
50% of 117 duels better than 28%
40% of 5 situations better than 54%
Inferno14
29% -
0.75 -
78.9 -
1.08-
51% of 77 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kreeet0 plays

Across 203 matches Kreeet0 averages K/R 0.72, ADR 80.0 and a rating of 1.02. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 75 of 203 matches the rating was 1.10 or higher (37%), in 77 it was below 0.90. In 203 matches with detailed stats: 28 4Ks and 6 aces. Kreeet0 loses the most ELO on Mirage (−95 ELO, win rate 47%). Things go best on Dust 2 (+92 ELO, win rate 53%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Last 30 days: 137 matches, win rate 53%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.