Kratos_666

Russia
On FACEIT since 2022 124 matches tracked 22 matches in 30 days
Last updated:

How does Kratos_666 play?

Rating 1.21 K/R 0.87 ADR 92.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.22+0.19 · Ø 1.03 better than 90%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 39x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +301
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.09, ADR −7.9, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.86 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
27 matches · 41% win rate
On Ancient −16 ELO
23 matches · 48% win rate
On Mondays ±0 ELO, win rate 43%

Kratos_666 loses the most ELO in match 1 of the day: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.04 · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
42% better than 17%
0.86 better than 90%
90.5 better than 87%
1.21 better than 90%
52% of 193 duels better than 53%
22% of 18 situations better than 13%
Mirage25
52% right on the average
0.82 better than 80%
84.9 better than 69%
1.14 better than 79%
48% of 124 duels better than 30%
53% of 15 situations better than 86%
Anubis24
54% better than 55%
0.94 better than 98%
98.4 better than 98%
1.33 better than 98%
57% of 111 duels better than 77%
29% of 14 situations better than 27%
Ancient23
48% better than 36%
0.88 better than 90%
96.5 better than 93%
1.21 better than 89%
53% of 139 duels better than 55%
32% of 22 situations better than 34%
Inferno12
50% -
0.88 -
95.9 -
1.23-
59% of 70 duels -
40% of 10 situations -
Vertigo3
67% -
0.86 -
87.2 -
1.26-
80% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kratos_666 plays

Across 124 matches Kratos_666 averages K/R 0.87, ADR 92.3 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 78 of 124 matches the rating was 1.10 or higher (63%), in 29 it was below 0.90. In 103 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: July 2026 at 1.29. Kratos_666 loses the most ELO in match 1 of the day (−29 ELO, win rate 41%). Things go best in match 2 of the day (−20 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, −20 ELO. Improved over the last three months: Win rate +12 pp, ELO +301. Got weaker: K/R −0.05, Rating −0.09, ADR −7.9, Headshots −2 pp. Last 30 days: 22 matches, win rate 59%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.