Kras

Australia
108 matches tracked 13 matches in 30 days
ELO ▼ 24
2,776
30-day peak: 2,800
Rank OCE ▼ 2 places
#109
Australia #61 in Australia
30 days · prev. #107 · best #102
Last updated:

How does Kras play?

Rating 1.16 (from 90 matches) K/R 0.82 ADR 88.8 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 9x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.16, ADR −6.8, Headshots −5 pp, Win rate −27 pp, ELO −257

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.93
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.77 (at the start 0.88). Just above the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
29 matches · 52% win rate
In match 2 of the day −29 ELO
21 matches · 57% win rate
Between 12:00 and 18:00 −47 ELO, win rate 55%

Kras loses the most ELO on Mirage: −69 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.14 · Inferno
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 43%
0.84 better than 84%
92.3 better than 90%
1.13 better than 74%
55% of 159 duels better than 67%
56% of 9 situations better than 91%
Dust 216
69% better than 94%
0.81 better than 75%
90.6 better than 86%
1.17-
43% of 56 duels better than 9%
75% of 4 situations better than 99%
Nuke15
67% better than 82%
0.72 better than 28%
78.2 better than 28%
1.05-
52% of 60 duels better than 45%
25% of 4 situations better than 19%
Ancient13
46% -
0.86 -
91.0 -
1.21-
51% of 80 duels -
20% of 5 situations -
Cache12
83% -
0.94 -
98.3 -
1.39-
63% of 65 duels -
14% of 7 situations -
Inferno11
82% -
0.79 -
87.1 -
1.11-
64% of 55 duels -
67% of 3 situations -
Anubis6
67% -
0.73 -
81.0 -
1.10-
25% of 16 duels -
100% of 1 situations -
Overpass6
33% -
0.76 -
79.3 -
0.77-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kras plays

Across 108 matches Kras averages K/R 0.82 and ADR 88.8; the rating across the 90 rated matches is 1.16. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 46 of 90 matches the rating was 1.10 or higher (51%), in 21 it was below 0.90. In 45 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.37. Kras loses the most ELO on Mirage (−69 ELO, win rate 52%). Got weaker: K/R −0.11, Rating −0.16, ADR −6.8, Headshots −5 pp, Win rate −27 pp, ELO −257. Last 30 days: 13 matches, win rate 46%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.