Kranz1

Norway
On FACEIT since 2023 340 matches tracked 121 matches in 30 days
Last updated:

How does Kranz1 play?

Rating 0.99 (from 320 matches) K/R 0.71 ADR 77.8 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 320 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.5
Knife kills 4 in 340 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 36x 4K, 1 ace in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp, ELO +98
= Stayed the same
K/R at 0.71, ADR at 77.3, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −52 ELO
44 matches · 43% win rate
On Cache −38 ELO
39 matches · 54% win rate
On Wednesdays +24 ELO, win rate 40%

Kranz1 loses the most ELO in match 4 of the day: −52 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
55% better than 60%
0.74 better than 47%
81.3 better than 47%
1.03 right on the average
47% of 419 duels better than 25%
41% of 82 situations better than 57%
Anubis81
57% better than 65%
0.69 better than 24%
77.4 better than 28%
0.98 better than 30%
47% of 279 duels better than 27%
57% of 54 situations better than 87%
Inferno64
41% better than 15%
0.70 better than 28%
77.7 better than 26%
0.93 better than 10%
51% of 206 duels better than 31%
36% of 33 situations better than 46%
Nuke59
56% better than 55%
0.73 better than 35%
76.4 better than 21%
1.04 better than 43%
53% of 155 duels right on the average
39% of 36 situations better than 48%
Cache39
54% -
0.64 -
72.1 -
0.89-
40% of 126 duels -
23% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kranz1 plays

Across 340 matches Kranz1 averages K/R 0.71 and ADR 77.8; the rating across the 320 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Anubis with a 57% win rate in 81 matches. In 106 of 320 matches the rating was 1.10 or higher (33%), in 130 it was below 0.90. In 240 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. Kranz1 loses the most ELO in match 4 of the day (−52 ELO, win rate 43%). Things go best on Ancient (+195 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +24 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, ELO +98. Unchanged in recent months: K/R at 0.71, ADR at 77.3, Win rate at 52%. Last 30 days: 121 matches, win rate 51%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.