Kraken_omg
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (39%).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.03). Clearly above the average (1.00).
Damage per round (ADR)
Last 3 months: 84.4 (at the start 78.8). Clearly above the average (79.4).
Share of headshot kills
Last 3 months: 40% (at the start 39%). Well below the average (47%).
Matches won (win rate)
Last 3 months: 41% (at the start 54%). Well below the average (50%).
Last 3 months: 1,758 (at the start 2,152).
Rounds with first kill
1v1 clutches won
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kraken_omg loses the most ELO in match 2 of the day: −83 ELO, 28% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.25 · Cache
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kraken_omg plays
Across 145 matches Kraken_omg averages K/R 0.75, ADR 80.9 and a rating of 1.04. Biggest strength: Opening duels won at 60%, better than 99% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 11% of level 8 players. Averages 16.3 kills per match with 39% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 53 of 145 matches the rating was 1.10 or higher (37%), in 53 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 1 ace. Kraken_omg loses the most ELO in match 2 of the day (−83 ELO, win rate 28%). Things go best on Mirage (+69 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, +35 ELO. Improved over the last three months: ADR +5.6. Got weaker: Win rate −13 pp, ELO −394. Unchanged in recent months: K/R at 0.77, Rating at 1.05, Headshots at 40%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.