Krad

Serbia
FACEIT verified FACEIT verified 146 matches tracked 35 matches in 30 days
ELO ▲ 162
3,783
30-day peak: 3,813
Rank EU ▼ 47 places
#288
Serbia #7 in Serbia
30 days · prev. #241 · best #241
Last updated:

How does Krad play?

Rating 1.10 (from 98 matches) K/R 0.79 ADR 86.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (41%).

Clutch 1v1 won 54%+13 pp · Ø 41% better than 97%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (54%).

Headshot rate 58%+4 pp · Ø 54% better than 69%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.21+0.09 · Ø 1.12 better than 66%
Pistol kills per match 2.7
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.5).

2K rounds 14.0%−0.2 pp · Ø 14.2% better than 32%
3K rounds 4.8%+0.1 pp · Ø 4.7% better than 50%
MVPs per match 2.9+0.4 · Ø 2.5 better than 75%
4Ks and aces 11x 4K, 1 ace in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 6.3+2.4 · Ø 3.9 better than 94%
Enemies flashed per round 0.54+0.20 · Ø 0.34 better than 93%
Deaths per round 65%−5 pp · Ø 70% better than 88%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.10, Win rate +9 pp
= Stayed the same
ADR at 85.7
▼ Got worse
K/R −0.04, Headshots −4 pp, ELO −152

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.77 (at the start 0.81). Just below the average (0.78).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays +54 ELO, win rate 59%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 33 · Nuke

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
79% better than 98%
0.80 better than 46%
87.0 better than 53%
1.14 better than 52%
54% of 171 duels better than 42%
60% of 10 situations better than 94%
Dust 238
66% better than 75%
0.80 right on the average
88.5 better than 64%
1.08 better than 33%
48% of 95 duels better than 17%
67% of 9 situations better than 96%
Ancient15
60% better than 54%
0.75 better than 28%
83.9 better than 40%
1.05-
51% of 59 duels better than 28%
50% of 6 situations better than 74%
Nuke12
58% -
0.80 -
85.8 -
1.11-
50% of 24 duels -
0% of 1 situations -
Anubis7
86% -
0.89 -
92.4 -
1.19-
68% of 28 duels -
-
Cache7
43% -
0.78 -
92.0 -
1.09-
55% of 38 duels -
40% of 5 situations -
Inferno6
50% -
0.70 -
80.5 -
0.96-
44% of 18 duels -
-
Overpass4
50% -
0.74 -
76.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Krad plays

Across 146 matches Krad averages K/R 0.79 and ADR 86.9; the rating across the 98 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 54%, better than 97% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Mirage with a 79% win rate in 57 matches. In 50 of 98 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. Things go best in match 2 of the day (+229 ELO, win rate 76%). Match no. 2 of the day goes best: 76% win rate, +229 ELO. Improved over the last three months: Rating +0.10, Win rate +9 pp. Got weaker: K/R −0.04, Headshots −4 pp, ELO −152. Unchanged in recent months: ADR at 85.7. Last 30 days: 35 matches, win rate 77%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.