Kr4iD

Norfolk Island
77 matches tracked
Last updated:

How does Kr4iD play?

Rating 1.02 K/R 0.75 ADR 82.0 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 16%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 76%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.00−0.03 · Ø 1.03 better than 51%
Pistol kills per match 2.6
Knife kills 1 in 77 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 19%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether Kr4iD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.82.

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
25 matches · 52% win rate

Kr4iD loses the most ELO on Mirage: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 31 · Cache
  3. Highest rating in a match: 2.18 · Cache

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 55%
0.71 better than 41%
79.6 better than 51%
0.96 better than 31%
44% of 140 duels better than 17%
17% of 6 situations better than 7%
Ancient21
57% better than 71%
0.77 better than 72%
84.7 better than 75%
1.06 better than 72%
54% of 101 duels better than 69%
29% of 14 situations better than 30%
Dust 216
38% better than 11%
0.76 better than 69%
82.4 better than 65%
1.04 better than 62%
53% of 76 duels better than 66%
43% of 7 situations better than 64%
Cache6
50% -
0.95 -
100.9 -
1.37-
61% of 36 duels -
33% of 6 situations -
Anubis3
0% -
0.62 -
67.0 -
0.80-
43% of 14 duels -
33% of 3 situations -
Nuke3
67% -
0.72 -
83.1 -
0.93-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kr4iD plays

Across 77 matches Kr4iD averages K/R 0.75, ADR 82.0 and a rating of 1.02. Biggest strength: Utility hit rate at 41%, better than 85% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 36 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: May 2026 at 1.13. Kr4iD loses the most ELO on Mirage (−28 ELO, win rate 52%). Things go best on Ancient (+42 ELO, win rate 57%). From match no. 5 of the day on, things go best: 52% win rate, +11 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.