Kr0ven7

Ukraine
78 matches tracked
Last updated:

How does Kr0ven7 play?

Rating 1.47 K/R 1.00 ADR 97.7 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.47
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 78 matches
outstanding 1.80 and up 26% strong 1.30 to 1.79 37% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 65%+15 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.56 K/D and so well above the average (0.99).

Headshot rate 32%−15 pp · Ø 47% better than 1%
AWP share of kills 48%+37 pp · Ø 11% better than 99%
K/D 1.56+0.57 · Ø 0.99 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (3.9%).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 98%
3K rounds 6.9%+3.0 pp · Ø 3.9% better than 99%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 26x 4K, 7 aces in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 14%
Deaths per round 64%−9 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +245
= Stayed the same
Headshots at 32%
▼ Got worse
K/R −0.15, Rating −0.21, ADR −10.3, Win rate −8 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Last 3 months: 0.96 (at the start 1.11). Well above the average (0.72).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Dust 2
  2. Most kills in a match: 44 · Cache
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 63%
1.01 better than 99%
99.7 better than 99%
1.51 better than 99%
70% of 93 duels better than 99%
53% of 19 situations better than 85%
Mirage18
67% better than 94%
1.07 better than 99%
101.4 better than 99%
1.58 better than 99%
66% of 68 duels better than 99%
27% of 22 situations better than 20%
Anubis11
36% -
0.91 -
94.0 -
1.27-
58% of 59 duels -
43% of 7 situations -
Nuke9
56% -
1.04 -
98.7 -
1.52-
78% of 41 duels -
40% of 5 situations -
Ancient7
29% -
0.99 -
94.8 -
1.44-
41% of 17 duels -
50% of 4 situations -
Cache6
67% -
1.10 -
101.2 -
1.64-
70% of 27 duels -
33% of 3 situations -
Inferno3
0% -
0.65 -
72.1 -
0.93-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kr0ven7 plays

Across 78 matches Kr0ven7 averages K/R 1.00, ADR 97.7 and a rating of 1.47. Biggest strength: Rating at 1.47, better than 99% of level 8 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 8 players. Averages 21.1 kills per match with 32% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 57 of 78 matches the rating was 1.10 or higher (73%), in 8 it was below 0.90. In 57 matches with detailed stats: 26 4Ks and 7 aces. Things go best on Dust 2 (+25 ELO, win rate 54%). Improved over the last three months: ELO +245. Got weaker: K/R −0.15, Rating −0.21, ADR −10.3, Win rate −8 pp. Unchanged in recent months: Headshots at 32%. Last 30 days: 5 matches, win rate 40%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.