KqMCS

France
165 matches tracked
Last updated:

How does KqMCS play?

Rating 0.97 (from 125 matches) K/R 0.69 ADR 77.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.95−0.04 · Ø 0.99 better than 30%
Pistol kills per match 2.7
Knife kills 1 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 13%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.75+0.48 · Ø 0.27 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +12 pp, ELO +93
= Stayed the same
K/R at 0.69, ADR at 77.4, Headshots at 47%
▼ Got worse
Rating −0.48

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
48 matches · 50% win rate
On Anubis −1 ELO
26 matches · 58% win rate
On Mondays ±0 ELO, win rate 38%

KqMCS loses the most ELO in match 1 of the day: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 84%
0.69 better than 31%
78.0 better than 40%
1.00 better than 48%
47% of 135 duels better than 31%
30% of 27 situations better than 27%
Dust 236
56% better than 69%
0.68 better than 28%
78.8 better than 45%
0.95 better than 29%
54% of 134 duels better than 70%
40% of 15 situations right on the average
Anubis26
58% better than 76%
0.67 better than 22%
75.7 better than 26%
0.90 better than 16%
45% of 69 duels better than 20%
36% of 14 situations better than 47%
Ancient21
48% better than 47%
0.76 better than 65%
78.2 better than 34%
1.11 better than 82%
52% of 64 duels better than 58%
33% of 15 situations better than 37%
Inferno17
53% better than 56%
0.67 better than 28%
77.0 better than 37%
0.91-
53% of 47 duels better than 62%
63% of 8 situations better than 92%
Cache10
70% -
0.78 -
85.7 -
1.12-
59% of 34 duels -
100% of 1 situations -
Nuke9
22% -
0.59 -
68.7 -
0.83-
44% of 27 duels -
33% of 3 situations -
Vertigo4
75% -
0.69 -
73.5 -
0.96-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KqMCS plays

Across 165 matches KqMCS averages K/R 0.69 and ADR 77.5; the rating across the 125 rated matches is 0.97. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 38 of 125 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 124 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. KqMCS loses the most ELO in match 1 of the day (−29 ELO, win rate 50%). Things go best in match 2 of the day (+88 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +88 ELO. Improved over the last three months: Win rate +12 pp, ELO +93. Got weaker: Rating −0.48. Unchanged in recent months: K/R at 0.69, ADR at 77.4, Headshots at 47%. Last 30 days: 9 matches, win rate 44%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.