KpuCTaJlJluK

Russia
On FACEIT since 2018 180 matches tracked 64 matches in 30 days
ELO ▲ 355
2,541
30-day peak: 2,541
Rank EU
#45,851
Russia #13,139 in Russia
Last updated:

How does KpuCTaJlJluK play?

Rating 0.99 (from 130 matches) K/R 0.69 ADR 80.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.0
Knife kills 2 in 180 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 25x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 77%
Enemies flashed per round 0.69+0.39 · Ø 0.30 better than 99%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, ADR +6.9, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −176

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.62). Just below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
46 matches · 37% win rate
On Ancient −25 ELO
24 matches · 46% win rate
On Anubis −20 ELO
21 matches · 52% win rate

KpuCTaJlJluK loses the most ELO on Dust 2: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 14%
0.70 better than 27%
80.7 better than 47%
0.99 better than 31%
46% of 264 duels better than 19%
53% of 32 situations better than 86%
Dust 246
37% better than 7%
0.70 better than 27%
81.9 better than 52%
1.03 better than 43%
44% of 163 duels better than 13%
32% of 22 situations better than 32%
Ancient24
46% better than 27%
0.66 better than 11%
75.0 better than 15%
0.97 better than 25%
41% of 76 duels better than 5%
17% of 12 situations better than 7%
Anubis21
52% better than 46%
0.69 better than 22%
81.1 better than 48%
1.02-
52% of 48 duels right on the average
33% of 3 situations better than 35%
Nuke14
50% -
0.66 -
76.6 -
0.86-
44% of 48 duels -
43% of 7 situations -
Inferno13
62% -
0.73 -
88.8 -
0.96-
31% of 32 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KpuCTaJlJluK plays

Across 180 matches KpuCTaJlJluK averages K/R 0.69 and ADR 80.3; the rating across the 130 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 41 of 130 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 130 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. KpuCTaJlJluK loses the most ELO on Dust 2 (−72 ELO, win rate 37%). Things go best on Mirage (+58 ELO, win rate 43%). From match no. 5 of the day on, things go best: 50% win rate, −20 ELO. Improved over the last three months: K/R +0.10, ADR +6.9, Win rate +12 pp. Got weaker: Headshots −2 pp, ELO −176. Last 30 days: 64 matches, win rate 48%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.