KpaX

Italy
314 matches tracked 75 matches in 30 days
Last updated:

How does KpaX play?

Rating 0.90 K/R 0.63 ADR 72.2 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 314 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 314 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.3 pp · Ø 13.1% better than 4%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 25x 4K, 1 ace in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +491
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −7.8, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
73 matches · 45% win rate
On Ancient −58 ELO
73 matches · 52% win rate
Between 12:00 and 18:00 −172 ELO, win rate 42%
On Wednesdays −6 ELO, win rate 33%

KpaX loses the most ELO on Dust 2: −159 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient73
52% better than 54%
0.63 better than 7%
73.6 better than 14%
0.89 better than 10%
45% of 249 duels better than 18%
39% of 41 situations better than 54%
Dust 273
45% better than 31%
0.63 better than 8%
72.8 better than 15%
0.90 better than 13%
46% of 242 duels better than 24%
24% of 49 situations better than 15%
Mirage64
42% better than 20%
0.60 better than 3%
70.2 better than 8%
0.87 better than 8%
41% of 197 duels better than 8%
34% of 47 situations better than 41%
Inferno50
52% better than 44%
0.66 better than 20%
72.8 better than 15%
0.96 better than 28%
54% of 125 duels better than 57%
40% of 40 situations right on the average
Anubis39
62% better than 83%
0.66 better than 16%
73.6 better than 15%
0.92 better than 17%
50% of 134 duels better than 44%
26% of 23 situations better than 24%
Nuke10
40% -
0.54 -
65.2 -
0.72-
33% of 24 duels -
20% of 5 situations -
Cache4
50% -
0.55 -
69.0 -
0.87-
27% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KpaX plays

Across 314 matches KpaX averages K/R 0.63, ADR 72.2 and a rating of 0.90. Biggest strength: Utility damage per round at 6.4, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 13.9 kills per match with 49% headshots. The strongest map is Anubis with a 62% win rate in 39 matches. In 71 of 314 matches the rating was 1.10 or higher (23%), in 162 it was below 0.90. In 253 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. KpaX loses the most ELO on Dust 2 (−159 ELO, win rate 45%). Things go best on Inferno (+32 ELO, win rate 52%). Improved over the last three months: ELO +491. Got weaker: K/R −0.08, Rating −0.08, ADR −7.8, Headshots −5 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 75 matches, win rate 45%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.