Kozhuku
Opening
Clutch
Weapons and aim
Impact
Utility and deaths
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Kozhuku loses the most ELO on Mirage: −52 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Cache
- Highest rating in a match: 1.82 · Cache
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How Kozhuku plays
Across 7 matches Kozhuku averages K/R 0.81, ADR 86.7 and a rating of 1.17. Averages 21.7 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 7 matches with detailed stats: 3 4Ks and 0 aces. Kozhuku loses the most ELO on Mirage (−52 ELO, win rate 50%). Things go best in match 2 of the day (−2 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −2 ELO. Last 30 days: 7 matches, win rate 71%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.