Kozhuku

Australia
On FACEIT since 2024 7 matches tracked
ELO ▲ 298
2,093
30-day peak: 2,093
Rank OCE ▲ 642 places
#962
Australia #537 in Australia
30 days · prev. #1,604 · best #783
Last updated:

How does Kozhuku play?

Rating 1.17 K/R 0.81 ADR 86.7 from 7 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 48% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 46% no comparison
AWP share of kills 15% no comparison
K/D 1.20 no comparison
Pistol kills per match 2.9
Knife kills 3 in 95 matches

Impact

Damage and big rounds
2K rounds 18.6% no comparison
3K rounds 3.7% no comparison
MVPs per match 3.4 no comparison
4Ks and aces 3x 4K, 0 aces in 7 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 40% no comparison
Utility damage per round 4.3 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 68% no comparison

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
24 matches · 50% win rate
From match 5 of the day +21 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 +49 ELO, win rate 47%
On Fridays +21 ELO, win rate 48%

Kozhuku loses the most ELO on Mirage: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 1.82 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 37%
0.81 better than 82%
86.8 better than 80%
1.12 better than 79%
49% of 146 duels better than 38%
47% of 17 situations better than 76%
Mirage24
50% right on the average
0.77 better than 66%
78.4 better than 39%
1.07 better than 66%
42% of 111 duels better than 9%
14% of 14 situations better than 4%
Inferno14
57% -
0.71 -
78.3 -
0.96-
53% of 64 duels -
17% of 6 situations -
Anubis11
64% -
0.76 -
79.9 -
1.06-
42% of 67 duels -
50% of 10 situations -
Ancient10
40% -
0.73 -
79.3 -
0.97-
40% of 47 duels -
33% of 6 situations -
Cache9
89% -
0.82 -
83.4 -
1.15-
53% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kozhuku plays

Across 7 matches Kozhuku averages K/R 0.81, ADR 86.7 and a rating of 1.17. Averages 21.7 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 7 matches with detailed stats: 3 4Ks and 0 aces. Kozhuku loses the most ELO on Mirage (−52 ELO, win rate 50%). Things go best in match 2 of the day (−2 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, −2 ELO. Last 30 days: 7 matches, win rate 71%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.