Kozeta02

Kosovo
165 matches tracked
Last updated:

How does Kozeta02 play?

Rating 1.15 (from 143 matches) K/R 0.84 ADR 88.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 143 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
ClutcherAWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 12 in 165 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 93%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 29x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +122
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 88.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.84 (at the start 0.85). Well above the average (0.73).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
33 matches · 48% win rate
In match 4 of the day ±0 ELO
22 matches · 32% win rate
On Saturdays +2 ELO, win rate 41%

Kozeta02 loses the most ELO on Ancient: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 57 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 33%
0.88 better than 96%
94.8 better than 97%
1.21 better than 95%
60% of 226 duels better than 93%
35% of 23 situations better than 42%
Ancient33
48% better than 37%
0.88 better than 96%
92.7 better than 94%
1.19 better than 93%
57% of 175 duels better than 80%
38% of 21 situations right on the average
Dust 230
50% right on the average
0.85 better than 93%
86.2 better than 81%
1.12 better than 83%
57% of 125 duels better than 83%
55% of 11 situations better than 88%
Anubis21
81% better than 99%
0.86 better than 92%
89.5 better than 87%
1.22 better than 92%
53% of 110 duels better than 61%
18% of 11 situations better than 11%
Inferno14
43% -
0.82 -
86.6 -
1.15-
53% of 77 duels -
22% of 9 situations -
Nuke8
38% -
0.75 -
78.6 -
0.99-
36% of 44 duels -
20% of 5 situations -
Aim_map_faceit7
29% -
0.44 -
56.5 -
0.73-
44% of 145 duels -
44% of 145 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kozeta02 plays

Across 165 matches Kozeta02 averages K/R 0.84 and ADR 88.9; the rating across the 143 rated matches is 1.15. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 18.3 kills per match with 47% headshots. The strongest map is Anubis with a 81% win rate in 21 matches. In 73 of 143 matches the rating was 1.10 or higher (51%), in 38 it was below 0.90. In 122 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. Kozeta02 loses the most ELO on Ancient (−26 ELO, win rate 48%). Things go best on Dust 2 (+50 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: Headshots +3 pp, ELO +122. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 88.8. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.