Kozer_

Poland
On FACEIT since 2023 86 matches tracked 14 matches in 30 days
Last updated:

How does Kozer_ play?

Rating 0.93 K/R 0.66 ADR 72.0 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 96%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.7
Knife kills 2 in 86 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.3%).

2K rounds 11.2%−2.1 pp · Ø 13.3% better than 6%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 14x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Kozer_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.91
JulAugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
22 matches · 45% win rate
On Mirage −30 ELO
21 matches · 57% win rate

Kozer_ loses the most ELO on Dust 2: −52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 28%
0.62 better than 5%
69.6 better than 5%
0.82 better than 2%
52% of 81 duels better than 54%
40% of 10 situations better than 58%
Mirage21
57% better than 70%
0.71 better than 37%
75.5 better than 25%
1.00 better than 42%
50% of 84 duels better than 45%
42% of 24 situations better than 60%
Ancient19
58% better than 68%
0.70 better than 28%
74.8 better than 17%
0.99 better than 35%
38% of 90 duels better than 1%
27% of 11 situations better than 22%
Inferno8
38% -
0.64 -
70.5 -
0.88-
42% of 38 duels -
25% of 4 situations -
Cache6
50% -
0.70 -
72.0 -
1.01-
43% of 23 duels -
0% of 2 situations -
Nuke4
0% -
0.61 -
66.0 -
0.83-
35% of 20 duels -
20% of 5 situations -
Fistmap3
67% -
0.62 -
72.3 -
1.02-
62% of 65 duels -
62% of 65 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kozer_ plays

Across 86 matches Kozer_ averages K/R 0.66, ADR 72.0 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.0, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 20 of 86 matches the rating was 1.10 or higher (23%), in 46 it was below 0.90. In 69 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.27. Kozer_ loses the most ELO on Dust 2 (−52 ELO, win rate 45%). Things go best in match 1 of the day (−30 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −30 ELO. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.