Koyomi

Finland
170 matches tracked 20 matches in 30 days
Last updated:

How does Koyomi play?

Rating 1.07 (from 162 matches) K/R 0.75 ADR 80.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.8
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 31x 4K, 3 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Koyomi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 162 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 +55 ELO, win rate 44%

Koyomi loses the most ELO in match 2 of the day: −1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.79 better than 77%
83.1 better than 66%
1.14 better than 85%
50% of 210 duels better than 46%
56% of 32 situations better than 90%
Ancient30
60% better than 80%
0.77 better than 69%
85.1 better than 75%
1.10 better than 77%
49% of 136 duels better than 39%
63% of 16 situations better than 95%
Nuke24
58% better than 58%
0.76 right on the average
80.4 better than 39%
1.05 better than 48%
54% of 126 duels better than 56%
36% of 14 situations better than 41%
Anubis23
65% better than 88%
0.69 better than 27%
79.3 better than 44%
0.96 better than 27%
46% of 123 duels better than 22%
42% of 12 situations better than 62%
Dust 223
52% better than 56%
0.75 better than 60%
81.0 better than 55%
1.05 better than 63%
50% of 100 duels better than 46%
80% of 10 situations better than 99%
Inferno14
36% -
0.73 -
68.4 -
0.97-
47% of 64 duels -
100% of 3 situations -
Cache4
75% -
0.77 -
83.9 -
1.10-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Koyomi plays

Across 170 matches Koyomi averages K/R 0.75 and ADR 80.1; the rating across the 162 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.6 kills per match with 55% headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 75 of 162 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 162 matches with detailed stats: 31 4Ks and 3 aces. Koyomi loses the most ELO in match 2 of the day (−1 ELO, win rate 41%). Things go best on Anubis (+71 ELO, win rate 65%). Match no. 1 of the day goes best: 63% win rate, +60 ELO. Last 30 days: 20 matches, win rate 60%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.