Kov4ks

Japan
On FACEIT since 2022 136 matches tracked
Last updated:

How does Kov4ks play?

Rating 1.12 K/R 0.79 ADR 83.7 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.0
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 23%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 15x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +11 pp, ELO +157
= Stayed the same
Win rate at 60%
▼ Got worse
K/R −0.16, Rating −0.20, ADR −10.4

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.72 (at the start 0.88). Slightly below the average (0.75).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
38 matches · 53% win rate
Between 18:00 and 24:00 +54 ELO, win rate 55%
On Fridays +26 ELO, win rate 48%

Kov4ks loses the most ELO in match 1 of the day: +1 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 71%
0.78 better than 65%
85.1 better than 67%
1.09 better than 64%
59% of 261 duels better than 86%
37% of 19 situations better than 45%
Dust 231
61% better than 80%
0.86 better than 89%
89.0 better than 82%
1.25 better than 93%
63% of 158 duels better than 95%
43% of 23 situations better than 62%
Ancient18
56% better than 61%
0.78 better than 63%
85.1 better than 65%
1.09 better than 65%
59% of 76 duels better than 86%
38% of 13 situations right on the average
Anubis13
69% -
0.81 -
86.5 -
1.15-
63% of 64 duels -
50% of 2 situations -
Inferno9
33% -
0.80 -
79.8 -
1.08-
66% of 73 duels -
60% of 5 situations -
Aim_map_faceit6
50% -
0.48 -
58.7 -
0.87-
53% of 95 duels -
53% of 95 situations -
Cache5
60% -
0.77 -
76.6 -
1.17-
50% of 22 duels -
100% of 1 situations -
Nuke4
100% -
0.82 -
80.4 -
1.19-
47% of 19 duels -
50% of 2 situations -
Vertigo3
67% -
0.77 -
78.7 -
1.07-
71% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kov4ks plays

Across 136 matches Kov4ks averages K/R 0.79, ADR 83.7 and a rating of 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 62 of 136 matches the rating was 1.10 or higher (46%), in 38 it was below 0.90. In 77 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. Kov4ks loses the most ELO in match 1 of the day (+1 ELO, win rate 53%). Things go best in match 2 of the day (+79 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +79 ELO. Improved over the last three months: Headshots +11 pp, ELO +157. Got weaker: K/R −0.16, Rating −0.20, ADR −10.4. Unchanged in recent months: Win rate at 60%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.